Blank canvas - saved as 24-bit Bitmap
Once this has been done then open up the saved Bitmap once more and use the magnifying glass to enlarge the canvas. Decide on what features you would like to animate and draw your picture to that point before once more saving as a Bitmap. Sometimes if your drawing is made up of many lines then it could pay to save it as you are going along but place a simple note alongside it such as "nfu" not for use in your final animation.
draw the skeleton outline of the picture you intend to use - then save this picture before adding more information to your picture -
As this is called 'tree lights' the next step is to decide where the tree lights are to be placed.
After placing where the wire of the lights should go - the lights may then be added.
Finally, all of the bitmap pictures that you want to use need to be saved in Gif format and dragged onto a Gif maker. Three pictures have been used in the above simple picture of tree lights flashing.
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